The centre of interest in almost all short stories is the dynamic interaction between characters; what individuals say and do to each other, how they change and death story influence each other, and the effects of the activities on each other. This unbelievable narrative also explains God's perfect set up in organizing for His Son Jesus Christ to arrive at our world in the flesh, to visit the cross to die for all of the sins of world - therefore restoring our divine link back to God the Father and obtaining us entrance into paradise when all of US die and cross over.
Level 90 content played out in a series of day-to-day quests - some factions with general story arcs that explained only what they were up to and gave you a good idea of who these various organizations were, others with little in the way of explanation, like the August Celestials that will likely 10 unbelievable death story remain an enigmatic mystery permanently.
All we have is evidence of the destruction the expansion wrought - there's no satisfaction to be had with the end of this specific chapter in the story of Warcraft. You don't have to comprise the entire plot, but you do need to contain the moral of the story. You start out with control over your story and where it is death story going, if you are able to tell your story in one sentence. I really take myself out of the narrative and picture someone else telling the story.